Activision is yet to add any sort of loot system or in-game store to Black Ops 4, but you can bet it’s coming. Its merging of narrative, co-op and competitive multiplayer experiences tells us where big-budget games are invariably heading – toward vast, streamed, super-monetised entertainment platforms. The experience is a bit like gambling in a sleazy casino – fun and exciting, as long as you know you’re gonna lose.Ĭall of Duty: Black Ops IIII is a strange game, at once harking back to its past, tampering with the present and thinking about the future. But there is nothing astounding here, and public servers always have been and always will be dominated by blank-eyed 14-year-olds with snake-like reaction speeds. The maps are decent, ranging from the souks and crumbling courtyards of Morocco to the pulverised Japanese cityscape of Gridlock, and the slick 60 frames-per-second animation never falters. This is the raw, unreconstructed CoD experience: super-fast-paced online shooter action, where most players will move through the spawn-die-respawn cycle at hypnotic speed, as though trapped in an internal combustion engine of military horror. The traditional multiplayer mode offers Team Deathmatch, Control (which sees teams taking it in terms to protect two key points on each map), a selection of capture-the-flag derivatives and newcomer Heist, a taut, round-based, no-respawn challenge where teams compete to grab and extract a bag of cash. When playing with friends, there is a brilliant interplay of camaraderie and selfish panic. The visual design is lovely, the environments are labyrinthine and interesting, and there are some decent quips from the cabal of weird characters. The maps are riddled with secrets, traps and easter eggs, and part of the fun is exploring and working out new ways to evade your stumbling, rotting enemies. My favourite is Voyage of Despair, a steampunk-infused gallop around a sinking ocean liner, where the undead surge from cabins while you desperately search for better weapons. Meanwhile, Zombies provides a selection of short narrative challenges to get involved with. ![]() ![]() I can count the number of times I’ve helplessly cried with laughter while playing a video game, and attempting to hide in a tiny bathroom with three friends to avoid much more skilled players in Blackout was definitely one of them. Add in the pilotable helicopters and you have a game that truly blasts its own stamp on the battle royale playing field. The gunfights, powered by a huge range of guns and grenades, have the traditional turbo-lethality of the CoD series – one second you and your teammates are healthy and relaxed, the next, two of you are down and the others are desperately searching for where the machine gun fire is coming from. Creeping through deserted buildings and along quiet highways, trying to cover every angle while spotting untouched buildings to scavenge from, is deliciously tense. It is frantic, exhilarating and enormous fun with friends. The multiplayer maps are tight but scenically varied.
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